Summary
Role
Coder/UI and Menu
In previous games I have designed and created working menus. I have also worked on level design for past projects and implementing features.
Intention (SMART Goal)
To fully plan out [game name here] and get the general groundwork laid out for production. Also to master the fundamentals of general UI and Menu design. I will need to research and learn from new sources. I plan to have this completed by the end of this session.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
The game Hollow Knight in its full glory.
An interview w/ Team Cherry, the developers of the game Hollow Knight.
A key leader in the field of UI/Menu would be Ari Gibson, who is the main artist of Hollow Knight.
Training Source(s)
This tutorial covers all the basic fundamentals of designing a menu.
Notes: Topics covered in this video are the fundamentals of TMP and OnClick events.
This tutorial gives a detailed explanation of how to create a working pause menu.
Notes: Takes topics from the START MENU and applies it to the PAUSE MENU elements. Including visual feedback and overlaying a panel.
Project Timeline
Step 1: Research information on the role of UI/Menu Design and get resources on this role for future productions.
Step 2: Take detailed notes on any resources/sources found in Step 1. And/or research future sources.
Step 3: Check-in with the UI/Menu role team and troubleshoot and work together to solve issues.
Step 4: Brainstorm ideas with Session Team for roles.
Step 5: Create a game GDD.
Step 6: Collaborate with team members to create basic level layouts and art for the game
Step 7: Begin production of the game. Use resources gained from pre-production.
Step 8: During production improve upon areas of the game.
Step 9: Begin updating game GDD to present game and do reasonable parity changes to the game.
Step 10: Check-in with the UI/Menu role team and troubleshoot and work together to solve issues.
Step 11: Create back-up presentation and present the game to the advisory committee.
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PRODUCTION – ACTION
[Insert Google Drive Here]
The (FILM, SOUND, or GAME Creation)
[Record game or show screenshots from Google Drive]
Skills Commentary
Get skills commentary from project sheet.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
Explain on how I think about designing menu and UI.
Ways of Working (Communication & Collaboration)
Unity Collab and Discord.
Tools for Working (Info & Media Literacy)
Trello, Google Drive, Unity
Ways of Living in the World (Life & Career)
Explain what resources I use and how I manage my time. Also explain previous experiences on this.
Reactions to the Final Version
Get information for Session Sheet.
Self-Evaluation of Final Version
Get information for Session Sheet.
What I Learned and Problems I Solved
Needs to Do*
Grammar and Spelling
Used Grammerly as my grammar and spell-check tool.