Session 5 Production Project

Summary

Role

Coder/UI and Menu

In previous games I have designed and created working menus. I have also worked on level design for past projects and implementing features.

Intention (SMART Goal)

To fully plan out [game name here] and get the general groundwork laid out for production. Also to master the fundamentals of general UI and Menu design. I will need to research and learn from new sources. I plan to have this completed by the end of this session.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

The game Hollow Knight in its full glory.

An interview w/ Team Cherry, the developers of the game Hollow Knight.

A key leader in the field of UI/Menu would be Ari Gibson, who is the main artist of Hollow Knight.

Ari is a Co-director of Team Cherry. He previously ran the animation studio Mechanical Apple and has worked on countless projects across film, games and music videos. Ari’s been modding games from before computers were color and have loved them since his first-ever game rental: Faxanadu for NES.
Ari Gibson is apart of Team Cherry, which developed the award-winning game Hollow Knight.
The game Hollow Knight is known for its beautiful art and music.
Image: Screenshot of Hollow Knight’s Menu

Training Source(s)

This tutorial covers all the basic fundamentals of designing a menu.

Notes: Topics covered in this video are the fundamentals of TMP and OnClick events.

 

This tutorial gives a detailed explanation of how to create a working pause menu.

Notes: Takes topics from the START MENU and applies it to the PAUSE MENU elements. Including visual feedback and overlaying a panel.

Project Timeline

Step 1: Research information on the role of UI/Menu Design and get resources on this role for future productions.

Step 2: Take detailed notes on any resources/sources found in Step 1. And/or research future sources.

Step 3: Check-in with the UI/Menu role team and troubleshoot and work together to solve issues.

Step 4: Brainstorm ideas with Session Team for roles.

Step 5: Create a game GDD.

Step 6: Collaborate with team members to create basic level layouts and art for the game

Step 7: Begin production of the game. Use resources gained from pre-production.

Step 8: During production improve upon areas of the game.

Step 9: Begin updating game GDD to present game and do reasonable parity changes to the game.

Step 10: Check-in with the UI/Menu role team and troubleshoot and work together to solve issues.

Step 11: Create back-up presentation and present the game to the advisory committee.

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PRODUCTION – ACTION

[Insert Google Drive Here]

The (FILM, SOUND, or GAME Creation)

[Record game or show screenshots from Google Drive]

Skills Commentary

Get skills commentary from project sheet.

POST-PRODUCTION – REFLECTION

 

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Explain on how I think about designing menu and UI.

Ways of Working (Communication & Collaboration)

Unity Collab and Discord.

Tools for Working (Info & Media Literacy)

Trello, Google Drive, Unity

Ways of Living in the World (Life & Career)

Explain what resources I use and how I manage my time. Also explain previous experiences on this.

Reactions to the Final Version

Get information for Session Sheet.

Self-Evaluation of Final Version

Get information for Session Sheet.

What I Learned and Problems I Solved

Needs to Do*

Grammar and Spelling

Used Grammerly as my grammar and spell-check tool.

Editor

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