AxisExamples
using UnityEngine;
using System.Collections;
public class AxisExample : MonoBehaviour
{
public float range;
public GUIText textOutput;
void Update ()
{
float h = Input.GetAxis("Horizontal");
float xPos = h * range;
transform.position = new Vector3(xPos, 2f, 0);
textOutput.text = "Value Returned: "+h.ToString("F2");
}
}
AxisRawExample
using UnityEngine;
using System.Collections;
public class AxisRawExample : MonoBehaviour
{
public float range;
public GUIText textOutput;
void Update ()
{
float h = Input.GetAxisRaw("Horizontal");
float xPos = h * range;
transform.position = new Vector3(xPos, 2f, 0);
textOutput.text = "Value Returned: "+h.ToString("F2");
}
}
DualAxisExample
using UnityEngine;
using System.Collections;
public class DualAxisExample : MonoBehaviour
{
public float range;
public GUIText textOutput;
void Update ()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
float xPos = h * range;
float yPos = v * range;
transform.position = new Vector3(xPos, yPos, 0);
textOutput.text = "Horizontal Value Returned: "+h.ToString("F2")+"\nVertical Value Returned: "+v.ToString("F2");
}
}
What I Learned
In this tutorial, I learned how to use different types of Axis scripts to control camera positions and/or object use.